FINAL CORE: Volume 2: A holy dungeon-core litRPG
FINAL CORE • Book 2
by D.M. Rhodes, Razzmatazz
Why You'll Love This
A divine entity building a tower to complain directly to the gods is the most unhinged protagonist motivation in litRPG — and it completely works.
- Great if you want: dungeon-core progression with genuine theological worldbuilding underneath
- The experience: steady momentum with escalating faction politics and satisfying power growth
- The writing: Rhodes balances absurdist premise with surprisingly earnest character interiority
- Skip if: you haven't read Volume 1 — context is essential here
About This Book
There's something genuinely funny and quietly profound about a divine dungeon-core whose grand ambition is simply to lodge a complaint with the gods. Isaiah's holy tower keeps climbing, adventurers keep flooding in, and the reputation of this accidental angelic entity keeps growing — but so do the enemies. A threatened church and a grudge-bearing witch mean that flourishing has real costs, and the tension between Isaiah's absurd original goal and the increasingly serious world pushing back against it gives this volume an emotional weight that sneaks up on you.
What makes this series rewarding on the page is how Rhodes and Razzmatazz balance systems-driven progression with genuine character texture. The litRPG mechanics feel purposeful rather than decorative — each upgrade and dungeon expansion carries story meaning. The prose keeps a dry, self-aware wit running underneath the action without letting it tip into parody, and the tower itself is developed with enough specificity that it starts to feel like a character in its own right. Volume 2 deepens everything Volume 1 established, rewarding readers who've been paying attention to the world's quiet contradictions.