Miner's Monopoly (New System, Who Dis? Book 2) cover

Miner's Monopoly (New System, Who Dis? Book 2)

New System, Who Dis? • Book 2

by Ryan DeBruyn

4.64 Goodreads
(44 ratings)

Why You'll Love This

Building a company from scratch is hard enough — doing it with a literal demon on your shoulder and a legal trial looming is something else entirely.

  • Great if you want: LitRPG with business strategy, legal wrangling, and morally grey stakes
  • The experience: fast-moving and systems-dense — rewards readers who enjoy grinding through complexity
  • The writing: DeBruyn layers guild politics and skill mechanics without losing narrative momentum
  • Skip if: you prefer action-forward LitRPG over negotiation and world-building

About This Book

Power doesn't care about fairness, and in a world where Skills determine everything, Brodie is learning that lesson the hard way. Caught between guild politics, a looming legal trial, and a literal demon perched on his shoulder, he's trying to build something real from almost nothing — a company, a reputation, a future — while the system itself seems designed to grind him down. DeBruyn captures that particular frustration of being competent and ambitious in a world that rewards neither unless you already have leverage, and watching Brodie claw for every inch makes the wins feel genuinely earned.

What sets this second installment apart is DeBruyn's talent for layering complexity without losing momentum. The worldbuilding deepens — guilds, rankings, legal frameworks, awakening procedures — but it never bogs down because the stakes stay personal. The prose is sharp and wry, the demon Smegma adds dark comic relief without undercutting the tension, and the pacing keeps the pages turning. Readers who love progression fantasy with teeth, where the protagonist's growth is social and strategic as much as it is magical, will find this exactly the kind of book that's hard to put down.