All the Skills 2: A Deck-Building LitRPG
All the Skills • Book 2
by Honour Rae
Why You'll Love This
Arthur has a broken-rules card that lets him steal other people's abilities — and the story keeps finding smarter, weirder ways to exploit it.
- Great if you want: deep card-system mechanics woven into actual character stakes
- The experience: fast-moving and strategically satisfying — the puzzle-solving is the fun
- The writing: Rae builds escalating systems with unusual precision and restraint
- Skip if: you haven't read book one — the mechanics require that foundation
About This Book
In a world where power flows through cards slotted directly into the soul, Arthur is still learning what it means to hold abilities others can barely imagine. Book two raises the stakes considerably — a legendary dragon egg, a brutal competition, and rivals who have spent their whole lives preparing for exactly this moment. The tension isn't just external. Arthur must figure out how his growing deck actually works together before that opportunity slips away forever.
What Honour Rae does especially well here is pacing the discovery. The deck-building mechanics feel genuinely inventive rather than borrowed from a template, and each new combination Arthur explores carries real consequences. The prose stays lean and purposeful, keeping the story moving without sacrificing the moments of character depth that make the wins feel earned. Readers who found the first book's world-building promising will find this installment more confident — the rules are established, and Rae uses that foundation to take meaningful risks with both the system and the story.