All the Skills 4: A Deck-Building LitRPG cover

All the Skills 4: A Deck-Building LitRPG

All the Skills • Book 4

4.53 Goodreads
(4.0K ratings)

Why You'll Love This

Book four somehow makes a card-collecting magic system feel higher stakes than ever — by stripping away everything familiar and dropping Arthur somewhere dragons no longer exist.

  • Great if you want: progression fantasy with genuine worldbuilding surprises in later entries
  • The experience: fast-moving and escalating — tension builds steadily toward a dense finale
  • The writing: Rae keeps the system logic tight while expanding lore without losing momentum
  • Skip if: you haven't read the series — this entry does not stand alone

About This Book

Arthur Calloway and his dragon Brixaby have always made the most of an unconventional bond, but Book 4 throws them into territory that resets the stakes entirely. A desperate search for answers pulls them to a dying continent — one where dragons are a myth, human civilization clings to shrinking islands of safety, and the ancient threat they've been fighting turns out to be older and stranger than anyone imagined. The world Honour Rae has built continues to deepen here in ways that feel genuinely surprising rather than merely expansive, and the emotional weight between Arthur and his companions keeps every card draw and dungeon descent grounded in something that matters.

What distinguishes this entry is how cleanly Rae balances mechanical creativity with narrative momentum. The deck-building system never feels like a checklist — it's woven into character decisions and world logic in ways that make the progression feel earned. The prose is clean and purposeful, the pacing tight without feeling rushed, and the new setting gives both longtime readers and the characters themselves something real to discover. Four books in, the series is still finding new rooms to open.